As you'll see in our Pop Sculpture book, we first had to come up with a design for the Athena statue and the Thor action figure. I not only wanted to have fun with them, but also try out many variations. When I start a design, I tap into gut feelings and do plenty of research. Of course, we all have our own style, particular preferences, inspirations and design sense that we call our own and apply that to our art work as well. I have an animation background so you'll see that influence in my work.
When I sit down and start to draw, I have an expectation that the first concept that comes out will be the "one," as I tend to see the pose in my mind's eye. Well, in some instances your first instinct is best, but you'll soon find out that you'll want to explore more. Don't fall in love with the first thing you do, and don't give up after five minutes either, thinking "I can't do this." On the contrary, push yourself and keep going. When people ask me how do you do that, I usually say "Go to the hardware store and buy a bucket of patience!"
Allow yourself to warm up, half-hour to an hour or so. Soon, you'll find you're on a roll, like a well-oiled machine. One idea begets another, you start to have "aha" moments, and ideas will link one to another. Design elements will start to come together. Don't stop. You'll know at a certain point, when you've reached a comfort level, and realize you've done all you can. You've left no ideas in the inkwell!
Now, look at everything you've come up with, as you'll have quite a variety. Sift through and pick the best ones, say the top five or so --- you also don't want to overwhelm your client with too many options.
Here as an example are some samples for a Zorro statue I did for Electric Tiki's Classic Heroes. An interesting little back story: At the time, Alex Toth was still alive, and we had become good friends. If you've never heard of Alex Toth, please look up his work! He's been coined the Artist's Artist, a master of design and storytelling. He's one of the all time comic, animation and design masters! You ever seen Space Ghost? That's Alex' design.
Well, Alex also illustrated the classic Zorro comics back in the '50s. Who better than him to ask about Zorro? I had told him about my Zorro project and asked him if he had any ideas for a statue. One day, while I was visiting at his home he showed me some sketches he had come up with. One stood out: Zorro simply standing over a roof top, elegant, calm and very Zorro-like. I slapped my forehead and realized, that's the one! So we decided to go with that pose --- it didn't hurt to say that the pose was inspired by an Alex Toth sketch, either! Once our Pop Sculpture book is out, we hope to share many more designs that didn't make the cut, so stay tuned and remember... "Don't leave any ideas in the ink well! " - Rubén Procopio
Showing posts with label tutorials. Show all posts
Showing posts with label tutorials. Show all posts
Thursday, May 20, 2010
Friday, May 7, 2010
TONY CIPRIANO: DUKE of DUST - PART 2
Silver Surfer would also come with not 2, but 3 (!) different portrait heads. (FIG. 11) One for each of the Surfer's emotions. These are the clay heads, keyed, but not yet transferred into wax for detailing. Not stopping there, Sideshow has given the collector a second set of arm options. I cast the two arms in resin to insure the keys would fit snuggly, and added cosmic dust trails to a pair. In the image of the part breakdown, (FIG 10) you can see the male-female epoxy keys. Later, a 5th, clenched fist arm would be providedSideshow had given me both of these projects around the same time, so it was great to be able to jump back and forth between them. It kept my eyes fresh. After a few days on one, I'd bounce onto the other piece. When I would go back to the first one, I'd see it with a fresh pair of eyeballs.


Here is Gambit, slightly farther along. ( FIG. 12 ) The Photoshop notes you see on the photos (FIG. 13 and 14) are questions or notes I have for the client. It's a great system when you work with a company on the other coast!



Ok...wrapping up the Surfer now. I gave them a 5th arm, cast the three portraits into hard toy wax, and finished up the cosmic dust trails. For the texture on the dust, (FIG.15/16) I mixed up some white Elmer's glue, and simply poured in some play sand form the kid's sandbox in the yard. Woooo!!! It dries clear and gives a nice effect. Sideshow cast the dust arms and base in clear, purplish resin so the effect is pretty cool. I also pulled up the dust trail to come off his foot. This gives added support to the key and hides the key slightly. When finishing a figure in Super Sculpey, I use a very rough grit sandpaper at first to knock down all the Dremel marks. Then progress to a finer grit. Then I use drywall sanding screen in a circular motion. Finally I use 3M brand sanding pads...and lastly, a fine steel wool with a little water. I find that Super Sculpey, when sanded properly, can give you as smooth a finish as any wax.





Ok...wrapping up the Surfer now. I gave them a 5th arm, cast the three portraits into hard toy wax, and finished up the cosmic dust trails. For the texture on the dust, (FIG.15/16) I mixed up some white Elmer's glue, and simply poured in some play sand form the kid's sandbox in the yard. Woooo!!! It dries clear and gives a nice effect. Sideshow cast the dust arms and base in clear, purplish resin so the effect is pretty cool. I also pulled up the dust trail to come off his foot. This gives added support to the key and hides the key slightly. When finishing a figure in Super Sculpey, I use a very rough grit sandpaper at first to knock down all the Dremel marks. Then progress to a finer grit. Then I use drywall sanding screen in a circular motion. Finally I use 3M brand sanding pads...and lastly, a fine steel wool with a little water. I find that Super Sculpey, when sanded properly, can give you as smooth a finish as any wax.


The portraits have been cast into a hard toy wax for better detail. (FIG.17/18/19)






Friday, April 30, 2010
TONY CIPRIANO: THE DUKE OF DUST - PART 1 of 3
I’ve been thinking about how to introduce my friend, Tony Cipriano. I’d thought about extolling his virtues as an artist. I’d considered mentioning his genuineness. His down to earth, easy-going, joyful spirit. Maybe touch on his steadfastness as a friend, his loyalty and integrity. I could have opened with his compassion; he is a true blue dog lover and a man on intimate terms with Mother Nature. (Its okay, his wife knows). His devotion to old TV shows and classic movies, in particular, horror movies that open with a miniature plane circling a rotating globe. A die hard Beatles fan and the only other guy I know who listens to the Beau Hunks and their impeccable renditions of music from Laurel and Hardy and Little Rascal films. But, I suppose it makes more sense here, to discuss Tony, the sculptor. There ain’t nothing Tony can’t sculpt. He thinks with his fingers. He doesn’t over analyze, doesn’t get bogged down in minutia. He sculpts until its right and when it is, and he’s done and moves on to the next piece. He’s not as well known as he should be. If reputation were a direct result of talent, Tony would have his own network prime-time TV show. But he’s a terrible self-promoter. He’s more concerned about maintaining a good relationship with his clients and the quality of his work. Help us spread the word about our reluctant star. Ladies and Germs, the first of a three-parter, Its my pleasure to introduce, Tony” here’s another fine mess you’ve gotten me into” Cipriano. - Tim Bruckner
So Tim asked me to 'blog' with him. At first, I thought it was a tropical drink. Or maybe some kinky activity left over from his 'free love' days. So I did a little research and found out that this 'blogging' is all the rage with the kids today. Apparently they like to ‘tweet’ each other, too. To each his own. But, since I owe much to these grand old men--Procopio and Bruckner--I had to give it a whirl. I've decided to show my twisted, convoluted approach to a statue from 'soup to nuts'. I don't know too many other sculptors who are dumb enough to bake a Sculpey sculpture 20+ times along the way... and have clay dust an inch thick on the studio floor and shelves, not to mention on me. My wife calls me 'Pigpen', from the Peanuts cartoons...only my dust cloud is pink. (make your own jokes). Along the way, I'll go through several different materials, a dozen tubes of super glue, found objects, waste expensive silicone, and typically burn myself with boiling wax or slice off a fingertip or two. In short, I can't, in good conscience, recommend you follow my process…but maybe a tidbit here and a snippet there will apply for you. I hope you will take some useful info from this essay, but please save your laughter till I've left the building? Deal?
The sculptures I will be chronicling for this entry are the GAMBIT Premium Format Figure, and the SILVER SURFER Comiquette produced by Sideshow Collectibles. These are two recent projects and I worked on them simultaneously. SS's 'Premium Format' line consists of larger, 1/4 scale figures...mostly sculpted, but having some type of mixed media element added...like leather, fabric, etc. In Gambit's case, it was decided to sculpt most of his body, and add a 'real' trench coat. The SURFER, also 1/4 scale, is fully sculpted.
When I am initially contacted to begin a project, either the client will present me with an initial concept sketch, or ask me to draw one. Sometimes we will brainstorm on the phone, but in both of these cases, the client had a specific pose in mind. With Gambit, I was sent some existing artwork for inspiration..... and for Surfer, they sent me some JPEGs of a model ( my art director!) in the pose they wanted. ( FIG. 1) Most producers do not go the extra mile like this. It really makes my job easier. Using the photos of the model, I did a small drawing of the proposed statue from 2 angles. This was used to show to the licensor ( Marvel, in this case) and get a green light before we began sculpting. (FIG. 2)


The sculptures I will be chronicling for this entry are the GAMBIT Premium Format Figure, and the SILVER SURFER Comiquette produced by Sideshow Collectibles. These are two recent projects and I worked on them simultaneously. SS's 'Premium Format' line consists of larger, 1/4 scale figures...mostly sculpted, but having some type of mixed media element added...like leather, fabric, etc. In Gambit's case, it was decided to sculpt most of his body, and add a 'real' trench coat. The SURFER, also 1/4 scale, is fully sculpted.
When I am initially contacted to begin a project, either the client will present me with an initial concept sketch, or ask me to draw one. Sometimes we will brainstorm on the phone, but in both of these cases, the client had a specific pose in mind. With Gambit, I was sent some existing artwork for inspiration..... and for Surfer, they sent me some JPEGs of a model ( my art director!) in the pose they wanted. ( FIG. 1) Most producers do not go the extra mile like this. It really makes my job easier. Using the photos of the model, I did a small drawing of the proposed statue from 2 angles. This was used to show to the licensor ( Marvel, in this case) and get a green light before we began sculpting. (FIG. 2)


Once the concept sketch was approved, and the OK was given to proceed, I decided that it might be a good idea to work out some of the kinks on Silver Surfer in a small, oil clay maquette. Gambit was a straight forward, standing pose, but Surfer was to be on a 22 inch surfboard... banking into a turn... with trails of 'cosmic dust' behind him and supporting the 18 inch figure. So, I made a quick 1/8th scale model. ( FIG. 3) Once I began work on the larger version, this little 'study model' would eliminate all the guess work, making the project go much faster. This figure is only about 8 inches whereas the actual product will be an 18 inch figure.


For these 18-inch figures, I am using 1/4 inch armature wire. I like it because it is firm enough to hold up my figures, but it is a pain in the neck to cut through later. I suppose a more organized sculptor can plan ahead for cutting up a figure, but as I say....LAZY. I'm working in Super Sculpey. I had some gray for Gambit, but frankly I prefer the softer pink. The gray is harder, drier & takes detail better, but the pink is faster to work. Here is the Gambit figure blocked with the gray ( FIG. 4 ) I squeeze my clay on fast....pushing, scraping with the loop tool....raking...mashing. My first and foremost concern at this stage is that pose. I want it to be dynamic even if the figure is simply standing upright. You'd be surprised at how much of a difference even the slightest head tilt, shoulder dip, or finger bend can make. Even as rough as this is, it has already been baked several times to lock in the pose. You can see the light gray areas where I had to patch the cracks form the baking process. I've also used my grinding tool to actually 'sculpt' some forms. I use a barrel/drum bit on my Dremel, to sand the figure and break it down into planes. This may be my favorite part of the entire process. I can already tell at this point if I have a successful pose or not. Many times, I break the limbs and re-position them, using Magic Sculpt Epoxy.
I love this stage, because I'm not noodling it...I'm not worried about the tiny details yet. I can just sand, grind, slap clay on. I think it is the promise of what is to come that excites me. In other words, I haven't screwed it up yet! : )

I love this stage, because I'm not noodling it...I'm not worried about the tiny details yet. I can just sand, grind, slap clay on. I think it is the promise of what is to come that excites me. In other words, I haven't screwed it up yet! : )

Here is the first pass on the Surfer. ( FIG. 5) This is a little bit further along from the 'Dremel' stage. I have begun to add anatomy. Notice the light gray areas. This is Magic Sculpt epoxy, used to putty cracks and add keys to the arms & legs, which have already been separated for molding.


Another round on Gambit. I've begun to add some anatomy to his chest, separated the parts, and begun to actually draw with pencil where the costume details will go. The staff is only a wood dowel, but later will be replaced with brass stock. This statue comes with 2 alternate heads...one depicting the classic look, and one with the more modern incarnation of the character. ( FIG. 6) You can see how much I rely on the epoxy putty in the early stages. This is mostly due to the cracking that occurs with baking the Sculpey so many times. I know some sculptors will use a heat gun to cure small areas, but I never like to use a heat gun. It cures things unevenly and sometimes burns it. This is also why I like to separate the different components early on; I can bake parts while I continue to work on other parts of the sculpture. ( FIG. 7)


And another round on Surfer. ( FIG. 8 ) Since the last pass, I have sanded and primed the figure and continued work on the cosmic dust trail. The middle image shows a quick Photoshop area where I was showing the client what I planned to do to the dust. The client wisely requested that I raise the tip of the surfboard upwards. I think it made a huge difference. This is one of those things that happens when a sculptor works alone in his studio, and looks at the sculpture for days at a time. You begin to get 'tunnel vision'. It's extremely important to have art directors who know their stuff, take a look at the work many times along the way to catch things like this. Compare the difference to the earlier photos; much more dynamic & in keeping with the character. At this point the dust trail is just epoxy putty, stippled with tools.

In these shots (FIG. 9), you can see the new board. I cut 1/4 inch Masonite and carefully cut strips of thin styrene, gluing them down to the top and bottom.


In these shots (FIG. 9), you can see the new board. I cut 1/4 inch Masonite and carefully cut strips of thin styrene, gluing them down to the top and bottom.

Friday, April 9, 2010
ALTERTON BIZARRE: EMPEROR OF EPOXY

I’ve never known anyone with more enthusiasm for sculpture and sculptors than Argentinean sculptor Alterton Bizarre. Alterton’s Sculptor’s Corner (http://www.thesculptorscorner.com) was the first online gallery I joined. Mr. Bizarre works in epoxy putty, the most unforgiving sculpture material known to modern man. You have to have the patience of Job, the work ethic of a stone mason and be fleet of hand and sure of eye to be able to beat the damn stuff into submission. He has all of that and a mode of expression that would make the entire crew of a pirate ship blush. In addition, he is a doctor of dentistry and orthodontics. But don’t call him Doc. He promises to “kick your fat ass” if you do. How he knows I have a fat ass, I don’t really know. None the less, ladies and germs, midgets and microbes, I give you, the one and only Alterton Bizarre! ~ Tim Bruckner
1: This was my first time working with this kind of control art. Mike Pavlovich did an awesome job creating the ZBrush file, and I was able to disassemble it in parts: shoulders, torso, head, etc. Having all the reference in 360 degrees meant I could examine the piece from every angle in detail. It was a big challenge, because there was no room for mistakes or “cheating” as everything was there, right in front of my eyes. 2: I started with a wire armature for pose and proportions and covered it with a fast-curing epoxy (5-10 min of working time) to get a rigid skeleton to work over. Then I used regular epoxy (45 min to an hour working time) to create the basic volumes and shapes. Once the epoxy was cured, I did some rotary tooling to compensate and accommodate the shapes.
3: One of my biggest concerns was the relationship between the belly and the gun. So once the gun was sculpted, following the digital file, I positioned it in place to see how it would work.
4: As some volumes were tricky, having to leave room for details, I used polymer clay to add volume to the belly and the hunched back. This allowed me to be a little more specific in adding/removing material. After the polymer clay was baked, I added some epoxy layers covering the clay. Pete Jirles' directions were really helpful and easy to follow to accomplish these proportions. Next, I cut the piece into parts with a jeweler’s saw for molding and casting purposes. 5: It was working!!! It was time to start adding armor shapes and volumes, cleaning and reshaping with a rotary tool. It was a process of adding layers of regular epoxy, letting them set, tooling, new epoxy layers, letting them set and tooling again and so on and so on, until the desired result were achieved.
6: Details followed the same process of adding epoxy layers and tooling. I did one side first to see how it was working. Once the client was satisfied I continued with the other side. For the gun I used some styrene rods and sheets, using heat and shaping blades, and adding thin layers of epoxy. And lots of filing and heaps of sandpaper to get those damned sharp edges!! 
7-8: To give a final smooth surface, I sprayed gray automobile primer in several layers, being very carefully not to smooth out the details, but enough to give a unified look and a continuous polished surface. The first layers of primer allowed me to see which parts needed more sanding and refining. Again, it was a process of spraying primer and sanding, spraying and sanding, until I was happy with it. Finally the piece was ready for approval!!!! I took a set of turnaround pix and some close-ups and sent them to my Art Director for approval, and from there straight to Epic Games for final approval. Luckily, the approval process was one of the fastest I ever had!!!! Epic didn’t ask for modifications, so my AD was happy and I was even happier. After a month and a few days, I had finished one of the most intricate and detailed pieces I’d ever done. 
9: The base was sculpted by Peter Jirles, who sculpted the bases for the other figures in the series. The final product was done in cold-cast platinum and cold cast bronze, which really heightened the sculpture’s details. 
Thursday, March 25, 2010
FRAZETTA'S GHOUL QUEEN
There's nothing coy or retiring about a Frazetta woman. Even simply standing with a pike, her hand on her hip, being admired by one of the undead, she announces her presence with every sensuous curve of her body.

Ghoul Queen is one of the few published Frazetta drawings that is so clearly rendered. It's like a blueprint for a Frazetta woman and an obvious choice for a sculptural interpretation. It was important to pare down the composition to its essentials. And having to decide what some of the ghoul pairs were doing behind her was something best left to the imagination.

As familiar as I was with Frank's work and this illustration in particular, it took a while for me to get out of my own way in order to see it Frank's way. I just couldn't seem to pull her proportions together. Then I realized -- it's the tummy. That's what makes the top and bottom halves of her work as a whole. I kept trying to slim her down. But once I gave into the belly, I knew I was on the right track.
The back view was all guess work. But if you look at a lot of Frazetta's work, you start to see certain patterns and motifs that appear repeatedly in his designs. The exposed spinal column on the skele-ghoul was just a little something to make the back view more interesting. (Not that her back view isn't interesting all by itself, mind you.) This piece really helped when it came time to sculpt my next Frazetta statue, Moon Maid.
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